Template:GameReader Rabbit 2nd Grade is a computer game in The Learning Company's Reader Rabbit series of children's educational games. It is known as Reader Rabbit Year 2 in the United Kingdom. It was released in 1998.
Plot
Sam gets a letter from Reader Rabbit that says, "Dear Sam, meet me at the castle-and hurry!" Sam thinks he has to save Reader Rabbit from the evil dragon in the castle. But at the end of the game, he finds out that the dragon is Reader Rabbit's friend and not a villain.
Gameplay
Sam encounters all kinds of weird and wacky creatures, does lots of activities and advances up the towers on his journey to save Reader Rabbit; he also needs to earn widgets.
Sam earns points on the adventure and rises up the ranks:
- Smoke Screen
- Sparkler
- Candle
- Torch
- Campfire
- Dragon Fire
Activities
- Skillway
- Read and Reflect Hallway
- Runway
- Science Factway
- Castle Journal
- Enchanted E-mail
Characters
- Plural Head (Skillway)
- Monstrous Mirror (Read and Reflect Hallway, Science Factway, Castle Journal and Enchanted E-mail)
- Talking Knights (Runway)
Trivia
- Mute Knights also appear in the medieval stages of Skillway.
- Sir Drayson Dragon mentions that only people with the highest points can enter his place. However, it is unknown if it is the same ending if you have a low score or not.